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 heavy-tailed reward


Tackling Heavy-Tailed Rewards in Reinforcement Learning with Function Approximation: Minimax Optimal and Instance-Dependent Regret Bounds

Neural Information Processing Systems

While numerous works have focused on devising efficient algorithms for reinforcement learning (RL) with uniformly bounded rewards, it remains an open question whether sample or time-efficient algorithms for RL with large state-action space exist when the rewards are heavy-tailed, i.e., with only finite (1+ฯต)-th moments for some ฯต (0,1]. In this work, we address the challenge of such rewards in RL with linear function approximation.






Efficient Algorithms for Generalized Linear Bandits with Heavy-tailed Rewards

Neural Information Processing Systems

This paper investigates the problem of generalized linear bandits with heavy-tailed rewards, whose $(1+\epsilon)$-th moment is bounded for some $\epsilon\in (0,1]$. Although there exist methods for generalized linear bandits, most of them focus on bounded or sub-Gaussian rewards and are not well-suited for many real-world scenarios, such as financial markets and web-advertising. To address this issue, we propose two novel algorithms based on truncation and mean of medians. These algorithms achieve an almost optimal regret bound of $\widetilde{O}(dT^{\frac{1}{1+\epsilon}})$, where $d$ is the dimension of contextual information and $T$ is the time horizon. Our truncation-based algorithm supports online learning, distinguishing it from existing truncation-based approaches. Additionally, our mean-of-medians-based algorithm requires only $O(\log T)$ rewards and one estimator per epoch, making it more practical. Moreover, our algorithms improve the regret bounds by a logarithmic factor compared to existing algorithms when $\epsilon=1$. Numerical experimental results confirm the merits of our algorithms.





Optimal Algorithms for Stochastic Multi-Armed Bandits with Heavy Tailed Rewards

Neural Information Processing Systems

Then, the goal of the agent is to maximize cumulative rewards over time by identifying an optimal action which has the maximum reward. However, since MABs often assume that prior knowledge about rewards is not given, the agent faces an innate dilemma between gathering new information by exploring sub-optimal actions (exploration) and choosing the best action based on the collected information (exploitation). Designing an efficient exploration algorithm for MABs is a long-standing challenging problem.